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Batman and Robin head off to a planet named Texarkana after receiving a distress alert that a local villain, the Capricorn Kid, is terrorizing the planet. After defeating the Kid and putting him in jail, the Kid vows revenge. He and his group of outlaws travel to Earth, break into the Hall of Justice, and plot their revenge on all the Super Friends. The Kids group successfully places each of the Super Friends in dangerous situations and they deliberately force Batman and Robin into freeing each person...but the catch is that each trap is timed and the object of the game is to free all the Super Friends from the various traps before it is too late. In a showdown, Batman and the Kid meet up in an old-fashioned shootout.